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LEADTEK QFX-5000 Leadtek NVIDIA Quadro FX5000 PCIe X16 Broadcast Class GPU Graphics Card, 2570MB 256-Bit DDR3
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LEADTEK QFX-5000 Professional cardsLeadtek
LEADTEK QFX-5000 information and overview
Specifications & more information about LEADTEK QFX-5000, Professional cards manufactured by Leadtek
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Features: GPU Features: Next-Generation NVIDIA CUDA Architecture Breakthrough NVIDIA CUDA parallel computing architecture, code named Fermi, tightly integrates advanced visualization and compute features delivering performance that greatly accelerates professional workflows. NVIDIA Parallel DataCache Supports a true cache hierarchy combined with on-chip shared memory. L1 and L2 caches drive exceptional throughput, accelerating features such as real-time ray tracing, physics and texture filtering. Large Frame Buffers with Ultra-Fast Bandwidth Large GPU memory with fast bandwidth for display of complex models and scenes, as well as computation of large datasets. Fast 64-Bit Floating Point Precision Industry’s fastest double precision floating point performance enabling accurate results on mission-critical applications, including computer-aided-design, finite element analysis to computational fluid dynamics. Error Correcting Codes (ECC) Memory Meets strict requirements for mission critical applications with uncompromised computing accuracy and reliability for workstations. Offers protection of data in memory to enhance application data integrity. NVIDIA GigaThread Engine Provides up to 10x faster context switching compared to previous generation architectures, concurrent kernel execution, and improved thread block scheduling Dual Copy Engines Enables the highest rates of parallel data processing and concurrent throughput between the GPU and host, accelerating techniques such as ray tracing, color grading and physical simulation NVIDIA Scalable Geometry Engine Dramatically improves geometry performance across a broad range of CAD, DCC and medical applications, enabling you to work interactively with models and scenes that are an order of magnitude more complex than ever before. Fast 3D Texture Transfer Fast transfer and manipulation of 3D textures resulting in more interactive visualization of large volumetric datasets. Hardware 3D Window Clipping Hardware accelerated clip regions (data transfer mechanism between a window and the frame buffer) improve overall graphics performance by increasing transfer speed between color buffer and frame buffer. Unified Driver Architecture (UDA) The NVIDIA UDA guarantees forward and backward compatibility with software drivers. Simplifies upgrading to a new solution because all Quadro products work with the same driver software. Image Quality: Full-Scene Antialiasing (FSAA) Up to 128X FSAA dramatically reduces visual aliasing artifacts or “jaggies,” resulting in unparalleled image quality and highly realistic scenes. GPU Tessellation with Shader Model 5.0 Quadro Tessellation Engines automatically generate finely detailed geometry, for cinematic quality environments and scenes, without sacrificing performance. 16K Texture and Render Processing The ability to texture from and render to 16K x 16K surfaces. Beneficial for applications that demand the highest resolution and quality image processing. NVIDIA High Precision High Dynamic Range (HDR) Technology Sets new standards for image clarity and quality through floating point capabilities in shading, filtering, texturing, and blending. Enables unprecedented rendered image quality for visual effects processing. Display Features: High-Quality Display Connectors Attaches to ultra-high-resolution panels producing phenomenal photorealistic image quality from a range of display connectors. Through the GPU support for two active connectors including, dual-link DVI-I with up to 3840 x 2400 @ 24Hz, DisplayPort with up to up to 2560 x 1600 @ 60Hz, or HDMI from a cable. 30-Bit Color Fidelity 30-bit color fidelity (10-bits per color) enables billions rather than millions of color variations for rich, vivid image quality with the broadest dynamic range. NVIDIA Quadro Digital Video Pipeline Industry’s only GPU-accelerated solution for real-time acquisition, processing, and delivery of high-resolution SDI video, across traditional and now 3D video broadcast environments. Supports uncompressed 8-,10-,12-bit SDI via optional Quadro SDI Capture and Quadro SDI Output cards. NVIDIA Quadro G-Sync Solution The Quadro G-Sync option card is an advanced solution that ensures frame synchronization between GPUs and provides a way to synchronize to an external source (also known as house sync). G-Sync allows advanced visualization systems to utilize many projectors or displays in unison delivering unprecedented levels of realism and betters ways to collaborate. NVIDIA 3D Vision Pro Stereoscopic Solution Advanced active shutter glasses deliver crystal-clear stereoscopic 3D visualization for the most immersive experience. RF technology enables a range of environments ranging from collobrative work spaces to theaters. 3D Vision Pro solution sold separately. OpenGL Quad Buffered Stereo Support OpenGL Quad Buffered Stereo offers professional applications the capability of smooth and immersive 3D Stereo experience. Professional 3D Stereo Synchronization Enables robust control of stereo effect through a dedicated 3-pin mini-din connection between the graphics card and 3D stereo hardware. Software Support: Programming the CUDA Parallel Computing Architecture General purpose GPU computing using standard programming languages like C/C++ and Fortran, and emerging APIs such as OpenCL and Direct Compute. This broad adoption of CUDA is accelerating techniques like ray tracing, video and image processing, and computation fluid dynamics. Cg Programming Programmable GPU leverages Cg high-level, open-standard shading language to enable the creation and integration of real-time photorealistic effects into 3D models, scenes and designs. Microsoft Windows 7 Support Take advantage of all the new and compelling features included with Windows 7, delivering unprecedented application performance, advanced visual realism, and premium reliability with superior application compatibility on mobile and desktop workstations. Shader Model 5.0 Programmability Infinite length vertex programs and dynamic flow control remove the previous limits on OpenGL and DirectX shader programs, delivering sophisticated effects never before imagined. NVIDIA Graphics API Extensions NVIDIA provides a set of extensions to standard graphics APIs for Linux and Windows, enabling applications to take maximum advantage of state-of-the-art GPU capabilities. NVIDIA Application Acceleration Engines Support Supercharge application performance and capabilities with highly optimized software modules, including SceniX and OptiX for advanced creative and investigative possibilities. Industry Standard: Compatible with Industry Standard Architectures Compatible with Microsoft and Linux operating systems, as well as Intel and AMD x86 32- and 64-bit microprocessor architectures. Ultra-Quiet Design Acoustics lower than 28db for an ultra-quiet desktop environment. NVIDIA SLI Multi-GPU Technology: NVIDIA SLI Technology NVIDIA SLI technology leverages multiple GPUs to dynamically scale graphics performance, enhance image quality, expand display real estate and assemble a fully virtualized system. Available on Quadro SLI certified platforms only. NVIDIA SLI Multi-OS NVIDIA SLI Multi OS allows a user to run multiple Windows or Linux workstation applications from a single system, with each Operating System directly assigned to a Quadro graphics solution. Only available on SLI Multi-OS certified platforms. NVIDIA SLI Mosaic Technology NVIDIA SLI Mosaic Technology enables transparent scaling of any application, tear-free across up to four display channels, including support for 4K projection, while delivering full performance from a single SLI certified workstation. Available on Quadro SLI certified platforms only. Specifications: | © 2012 ComXpert International CC This table has been carefully researched and generated by ComXpert International CC (http://www.computerstore.co.za). E&OE. Copying it is a violation of our copyright. This table and our site's content may be used on condition that this notice and link remains intact and unaltered. | | CUDA Parallel Processing cores | 352 | | Frame Buffer Memory | 2.5 GB GDDR5 | | Memory Interface | 320-bit | | Memory Bandwidth | 120 GB/s | | Max Power Consumption | 152 W | | Graphics Bus | PCI Express 2.0 x16 | | Display Connectors | DVI-I (1), DP (2), Stereo (1) | | Form Factor | 4.376” H x 9.75” L Dual Slot | | Thermal Solution | Active | | 3D Vision Pro | Support via 3 pin mini DIN | | G-Sync | Compatible | | HD SDI Capture/Output | Compatible | | Supported Platforms | Microsoft Windows 7 (64-bit and 32-bit) | | Microsoft Windows Vista (64-bit and 32-bit) | | Microsoft Windows XP (64-bit and 32-bit) | | Linux - Full OpenGL implementation, complete with NVIDIA and ARB extensions (64-bit and 32-bit) | | Solaris | | 3D Graphics Architecture | Scalable geometry architecture | | Hardware tessellation engine | | NVIDIA GigaThreadengine with dual copy engines | | Shader Model 5.0 (OpenGL 4.0 and DirectX 11) | | Optimized compiler for Cg and Microsoft HLSL | | Up to 16K x16K texture and render processing | | Transparent multisampling and super sampling | | 16x angle independent anisotropic filtering | | 128-bit floating point performance | | 32-bit per-component floating point texture filtering and blending | | 64x full scene antialiasing (FSAA)/128x FSAA in SLI Mode | | Decode acceleration for MPEG-2, MPEG-4 Part 2 Advanced Simple Profile, H.264, MVC, VC1, DivX (version 3.11 and later), and Flash (10.1 and later) | | Blu-ray dual-stream hardware acceleration (supporting HD picture-in-picture playback) | | NVIDIA CUDA Parallel Processing Architecture | API support includes: | | o CUDA C, CUDA C++, DirectCompute 5.0, OpenCL, Java, Python, and Fortran | | NVIDIA Parallel DataCache hierarchy (configurable L1 and unified L2 caches) | | Error correction codes (ECC) memory | | 64 KB of RAM (configurable partitioning of shared memory and L1 cache) | | Full IEEE 754-2008 - 32-bit and high performance 64-bit double precision | | Dual Warp Scheduler (schedules and dispatches simultaneously instructions from two independent warps) | | Advanced Display Features | 30-bit color (10-bit per each red, green, blue channel) | | Support for any combination of two connected displays | | Dual DisplayPort (up to 2560 x 1600 @ 60Hz and 1920x1200 @ 120Hz) | | Dual-link DVI-I output (up to 2560 x 1600 @ 60Hz and 1920x1200 @ 120Hz) | | Internal 400 MHz DAC DVI-I output (analog display up to 2048 x 1536 @ 85Hz) | | DisplayPort to VGA, DisplayPort to DVI (single-link and dual-link) and DisplayPort to HDMI cables (resolution support based on dongle specifications) | | DisplayPort 1.1a, HDMI 1.3a, and HDCP support | | 10-bit internal display processing (hardware support for 10-bit scanout for both windowed desktop and full screen, only available on Windows and Linux with Aero disabled) | | NVIDIA 3D Vision technology, 3D DLP, Interleaved, and other 3D stereo format support | | Full OpenGL quad buffered stereo support | | Underscan/overscan compensation and hardware scaling | | NVIDIA nView multi-display technology | | DisplayPort and HDMI Digital Audio | Support for the following audio modes: | | o Dolby Digital (AC3), DTS 5.1, Multi-channel (7.1) LPCM, Dolby Digital Plus (DD+), andMPEG-2/MPEG-4 AAC | | Data rates of 44.1 KHz, 48 KHz, 88.2 KHz, 96 KHz, 176 KHz, and 192 KHz | | Word sizes of 16-bit, 20-bit, and 24-bit | , ©2012 ComXpert International CC Copyright © 2012 ComXpert International CC - COPYING IS ONLY ALLOWED FOR THE PURPOSE OF SENDING US ENQUIRIES. E&OE.
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